As the release of Devil May Cry 5 inches ever closer, fans continue to have questions about what the upcoming action-adventure game will offer. For some, one of these questions may be exactly how long the experience will last, and Director Hideaki Itsuno has recently offered clarification for those wondering.
Speaking with Korean website Game Shot, Itsuno indicated that a playthrough of Devil May Cry 5 will take approximately 15 hours. If accurate, this figure would mean that the new title is amongst the longest in the series.
For comparison, HowLongToBeat, a website dedicated to compiling user-submitted game completion times, has lengths recorded for the previous entries in the franchise. Specifically, the site indicates that Devil May Cry 3: Dante’s Awakening is currently the lengthiest experience, with the time required to complete the main story clocking in at around 12 hours.
On the flip side, it takes under seven hours to finish the original Devil May Cry, as well as Devil May Cry 2. By today’s standards, where adventure games can easily exceed 20 hours, these may feel like very short offerings, and it appears that Devil May Cry 5 looks to expand the experience.
Notably, all of these games do contain additional content outside of the main story. This can facilitate longer playthroughs than indicated above, and it is possible that Devil May Cry 5 will also feature optional material to push the experience beyond the 15 hours suggested by Itsuno.
Furthermore, the director mentions that there may be post-launch opportunities for those that want to extend their journeys. That is, Itsuno claims that additional playable characters may be introduced into Devil May Cry 5 if fans show interest, but there has been no official word on who these characters might be.
With Devil May Cry 5‘s new demo launching next month, anticipation for the release of the title continues to grow. Fortunately for fans that are looking to sink their teeth into a sizable game, these new details on its length suggest that they will have the opportunity to do so.
The translation of Itsuno’s interview with Game Shot is provided by Wccftech.