Pillars of Eternity 2’s Final DLC Gets A Release Date

Obsidian Entertainment has announced that The Forgotten Sanctum, the last of Pillars of Eternity 2: Deadfire‘s three-part DLC, is set for release on December 13.

In The Forgotten Sanctum, players will venture to the Black Isle, at the behest of the powerful wizards of Eora, in pursuit of Maura. This archmage is bent on awakening an entity long dormant in the cRPGs newest dungeon, and it appears that this will not be your typical dungeon-crawl.

«Traverse an expansive dungeon built into the flesh of a sleeping god.» the announcement reads, promising «the highest-level challenges yet faced by the Watcher and their companions.»

Additionally, new features will coincide with The Forgotten Sanctum‘s release, including an additional sub-class per class, respawning ships on the world map, and new challenges and bosses. For those interested, we have included further details on the update below via the released patch notes.

As with Deadfire‘s previous two expansions (Beast of Winter and Seeker, Slayer, Survivor), The Forgotten Sanctum will be available on Steam for $9.99. All three DLCs can be purchased for $24.99 as part of the Season Pass.

Earlier this month, one of Deadfire‘s investors tweeted figures suggesting that sales were well below Obsidian’s expectations. However, we absolutely love the game here at GameSkinny and cannot wait to dive back in with this final DLC.

It is also worth noting that this may be the last time we see an isometric cRPG quite like this one from Obsidian, as Microsoft has recently announced their acquisition of the studio. We’ll be sure to most thoroughly immerse ourselves in our last new adventure in Deadfire just in case.

Patch 4.0
    • One additional sub-class per class – Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes.
    • Respawning ships on the world map – The ships of the Deadfire will no longer be gone forever once defeated. They’ll now respawn, giving you the ability to attack, loot, and take down again.
            • Party Health no longer regenerates outside of combat.
                • All Per-Encounter and Class resources become Per Rest.Woedica’s Challenge
            • While camping, only «Prepared Meals» will recover Injuries and Resources.
            • Wael’s Challenge
                • All numbers become ??? with the exception being item count, party character Attributes, Skill, and Level.
                    • Storms are larger, faster, and more frequent in the Deadfire now.Ondra’s Challenge
                    • Enemy Captains are increased in rank and travel faster when chasing the Watcher

                  New Magran’s Fire Challenges:

        • The Wizard SavantTwo new Mega Bosses
        • The Infernal Construct

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