Mortal Kombat 11 may have just released today for PC, PS4, Xbox One, and Nintendo Switch, but that doesn’t mean that developer NetherRealm Studios isn’t still hard at work making the fighting game the best it can be.
As reported by IGN, the developer plans to release a patch which aims to amend the game’s Towers of Time game mode as well as the MK11‘s economy. Taking to Twitter earlier today, Ed Boon, co-creator of Mortal Kombat and creative director at NetherRealm, said that a «hot fix» is inbound, and that it should arrive sometime very, very soon.
In case you missed yesterday’s Kombat Kast: We have a hot fix/improvements koming to address those super hard Towers of Time as well as better rewards/economy to be used in the Krypt.
Hoping/expecting it’ll be more like HOURS than days.
The patch comes after some early adopters have voiced concerns over the difficulty and balance of the game’s Towers of Time mode, a combat ladder similar to tower modes in previous series installments.
Reports have indicated that the game mode forces players into certain playstyles, unfairly penalizes players with low drop rates, and improperly measures in-game timers, leading some players to lose tower progress because they did not move fast enough through the game’s trials.
Further, others have lamented that MK11‘s Krypt presents a series of «content grind walls» riddled with RNG and microtransactions. Here, certain unlockables, such as artwork and even Fatalities, are locked behind random drops and paywalls. However, it is worth noting that Boon’s Twitter statement did not mention microtransactions.
Currently, there is no word on when the patch will release or exactly what it will fix in regards to the two modes in Mortal Kombat 11.