Destiny 2‘s Curse of Osiris expansion just keeps on giving. Along with the original 10 Lost Prophecies that had players collecting various items and completing sub-quests, there is now a new Lost Prophecy called Another Verse to complete, and apart from being full of lore, it gives you one of the game’s best weapons as well. Here’s how to get it.
Accessing Another Verse
Before Brother Vance will offer you the Lost Prophecy Another Verse, you’ll have to complete the first 10 Lost Prophecies as well (and you can check out our guide for how to do that, too). Once that’s done, head back to the Lighthouse and speak to Brother Vance. In addition to Another Verse, you’ll be given a new mission: Signal Light on Mercury. It sends you back to the Infinite Forest and starts unveiling some of the lore behind the game and Saint 14.
Speak to Brother Vance again after completing Signal Light, and he tasks you with collecting six items: 2 Concentrated Radiolarian Culture, 2 Advanced Paradox Amplifiers, and 2 Fossilized Hermaion Blossoms (we’ve got you covered for how to find the blossoms, too).
Not Even the Darkness
After collecting the necessary items, Brother Vance gives you another mission: Not Even the Darkness. Here, you’ll actually pursue Saint 14 and learn what happened to him.
Perfect Paradox Shotgun
Finally, after you complete Not Even the Darkness, Brother Vance allows you to forge the Perfect Paradox Shotgun. Here’s a rundown of its stats:
- Rounds per minute: 100
- Impact: 65
- Range: 39
- Stability: 42
- Reload Speed: 68
- Handling: 49
Let us know in the comments if you plan on using the Perfect Paradox, and check out our other Destiny 2 guides as well!
The Georgia Game Developers Association invited award-winning game developer Jesse Schell, author of The Art of Game Design: A Book of Lenses, as a keynote speaker to the Association’s 11th annual Southern Interactive Entertainment and Game Expo. Schell Games, whose I Expect You To Die is one of the most acclaimed VR games to be released, was founded by Jesse.
The skills needed to manage a company are not necessarily the ones needed to develop a successful game.
The video is over an hour. However, it’s packed with really informative insights on the day-to-day realities of owning your own game studio. He starts at the very beginning of his journey, where he was a professional circus performer – specifically, a juggler. After traveling with several different troupes, he then became a programmer – shocker, right? Schell’s first gig was as a software engineer for the phone company. It’s how he paid for graduate school.
How Did Jesse Get Started in Gaming?
I got a position at Walt Disney Imagineering, where I started working in the Disney virtual reality studio, and I worked there from about ’95 to 2002. After being there for about seven years, then I moved to Pittsburgh, where I did two things at once. One, I started teaching at Carnegie Mellon University, at the Entertainment Technology Center, where I still teach, and I also started a game studio called Schell Games.
The rest of the presentation includes wonderful insider bits of knowledge, funny true stories, and reflections on what Jesse feels needs to happen for future game developers and the people who will run them. I realize the video is a bit long; however, by the end, you’ll find yourself wanting to rewind it.
Don’t believe me?
Well then be sure to tell me how long you watched and what you think could improve it in the comments below.